Original Instructions from the Box:
Four bionic men each claim to have Steve Austin's powers. Your job is to prove that YOU ARE THE REAL SIX MILLION DOLLAR MAN.
The Computer Spinner reads out your moves and gives you the power to handle assignments for NASA, Scotland Yard, the CIA, and the Defense Department. You'll take part in dangerous missions -- encountering imposters and waging Bionic Battles. Each assignment will make you stronger. And the stronger you become the faster you'll move around the board and back to the Bionic Research Lab where you'll win the game.
Each player selects a marker and inserts it in a base. All markers are placed on START ASSIGNMENT 1
Give each player 8 Power Cards. Store the remainder of the pack in the computer spinner.
Power Cards give you power. You must always have at least one card in your possession. If you run out of cards you must lose 1 turn and collect 2 cards.
The player spinning the highest number goes first. Play continues in a clockwise direction.
On a turn, a player may do one of the following:
The player then follows the directions on the space on which his marker lands:
PowerCard Symbol: Take 1 PowerCard.
Bionic Malfunction, Restart 2: Move back to Assignment # 2.
Arrow: On next turn, spin and move backward. Follow directions for space on which your marker lands. EXAMPLE: While moving backward a player lands on a PowerCard Symbol. The player immediately takes 1 PowerCard.
Assignment: Each assignment is made up of a series of events in which a player may have to lose a turn or give up PowerCards. When a player lands on a space where he must make a choice, he must announce his choice at the beginning of his next turn. If the player decides to lose a turn, he does nothing and play passes. If the player decides to give up 2 PowerCards, he returns the cards to the Computer Spinner and takes his regular turn.
A player must stop on the last space of each assignment, regardless of additional counts on the spinner. On his next turn, the player has one chance to spin the number (or a higher number) necessary to complete the assignment. If the player is successful, he moves his marker directly to the next assignment. If the player does not complete his assignment, he must give up 1 PowerCard and wait until his next turn to try again. If he is not successful on his second turn, he must give up another PowerCard and wait until his third turn to move on. On the third attempt, the player spins and moves his marker directly to the next assignment. If he spins less than the number needed to complete the assignment, he must give up another PowerCard.The Bionic Battle
The battle takes place when a player lands on a space which is occupied by another player. Both players must spin once. The player spinning the highest number wins the battle. The winner takes 1 PowerCard from his opponent and moves his marker forward the number of spaces indicated on the spinner.Winning the Game
The first player to complete the 4th Assignment is the real SIX MILLION DOLLAR MAN.