Player 2
Player 3
Player 4
Remaining Cards
Discard Pile
Notes and issues for this current version of The Six Million Dollar Man Bionic Crisis Board Game:
The life of the Six Million Dollar Man is in danger. Be the first player to determine the right Bionic circuitry and restore Steve Austin's powers.
BIONIC CRISIS is a challenging game for children, ages 8 to 13. Through strategic moves and deductive reasoning, each player will try to plot the path of the Bionic circuit which is held by an opponent. The action takes place on four individual consoles. Players use numbered cards to find out if they are on or near the right circuit.
You have been selected to assist a team of world famous scientists. Your job is to be the first person to correctly plot and peg a bionic path of 10 spaces on your console. Stay alert and watch for important clues. You may be able to help repair Steve Austin and give him his bionic powers.
To be the first player to correctly complete a bionic circuit (path) on his console.
You will now try to duplicate the red path on the Circuit Card which is held by Player 2, Player 2 will try to duplicate the path on the card held by Player 3, etc. The path is a line of 10 connected spaces on your Console. One of the following numbers is part of every circuit: 1, 12, 13, 34, or 40; however, in guessing your circuit, you need not start at one of these locations. Just keep in mind that one of these numbers is at one end of your bionic circuit.
Human player is Player 1 and always goes first.
On a turn a player:
After he has chosen a number, the player who holds the caller's Circuit Card must check the card and give the caller the following information:
When an "ANY NUMBER" card is played, the player will be prompted to choose any number from 1 to 40. The card is then removed from the game and may not be used by the next player.
A player's turn ends after he has asked for and received information about a number on his console.
When the deck of Number Cards has been used up, the discard pile will be shuffled along with the used "ANY NUMBER" cards, leaving the last discard played face-up to form the new discard pile.
A player may try to guess the 10 spaces on his circuit at any time during his turn.
You have been selected to assist a team of world famous scientists. Your job is to be the first person to correctly plot and peg a bionic path of 10 spaces on your console. Stay alert and watch for important clues. You may be able to help repair Steve Austin and give him his bionic powers.
To be the first player to correctly complete a bionic circuit (path) on his console.
You will now try to duplicate the red path on the Circuit Card which is held by the player to your left. The path is a line of 10 connected spaces on your Console. One of the following numbers is part of every circuit: 1, 12, 13, 34, or 40; however, in guessing your circuit, you need not start at one of these locations. Just keep in mind that one of these numbers is at one end of your bionic circuit.
Select a player to begin the game. Play then follows to the left.
On a turn a player:
After he has called out a number, the player to his left who holds the caller's Circuit Card, must check the card and give the caller the following information:
When an "ANY NUMBER" card is played, the player places the card face-up in front of him and asks the player to his left for information about any number space on his console. The card is then removed from the game and may not be used by the next player.
A player's turn ends after he has asked for and received information about a number on his console.
When the deck of Number Cards has been used up, shuffle together the discard pile and the used "ANY NUMBER" cards, leaving the last discard played face-up to form the new discard pile.
A player may try to guess the 10 spaces on his circuit at any time during his turn.